
- Версия Unreal Engine
- 5.1
- Save on Server Costs
- Easy Setup
- Perfect for co-op, PvP games
- Works with Steam, EOS, Amazon Gamelift, Android, IOS
This Host Migration system allows for a Host of a Listen Server game to leave without ending the game altogether.
A new host will be selected among the clients, other clients will reconnect, the previous game state will be loaded, and the game can continue. The system will work even if the host's game crashes unexpectedly
Technical Details
Features:- Full game state async Saving/Loading
- Actor serialization
- Game State compression
- New host choice based on average ping
- Client reconnection via IP or Steam p2p
- Actor Reference Save System over Game States
- Customizable systems fully exposed in blueprints
Code Modules:
- HostMigrationSystem - Runtime
Number of Blueprints: 8
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS
Documentation: Link
Example Project: Link