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Coin 5.3 BP ‌‌‍‍‎ Horror Mechanics v1.5.1

## [1.5.1] - 2023-09-11

###Changed
- Fixed dialog screen not reseting the current index
- HUD objectives only fade in and fade out when HUD is active
- HUD feed code similar to objectives, start updating when visible
- Fixed "can be discarded" button in replace item screen
- Enabled gamepad key binding
- Fixed dynamic spawned inventory item not showing static/skeletal meshes
- Interactive Icon ignore child actor collisions
- Make ExaminableItemDistance exposed to the details panel
- Fixed in game menu dissapearing after many presses
- Center door using mesh bounds
- Fixed checkpoint data not connected in objectives
- Documents: Separated Collected and Read event dispatchers
- Abstract examinable object use spot light instead of directional light

###Added
- Added GameEvent event dispatcher
- Added reserved slots for wieldables (BP_Inventory, set ReservedSlotsForWieldables = 4, _ItemData->CanUseReservedSlots = True)
## [1.5.0] - 2022-09-11

###Changed
- Fixed door stuck for a second after automatically closed
- Make replace item screen be able to combine items
- Added health to checkpoint
- Enabled localization by StringTable for all assets
- Added spanish translation (you need to copy /SourceFiles/Localizattion to /Content)
- Smoother transitions from DizzyScreen
- Returned inventory item class in FindAllItemsOfClass is now an inventory item instead of Object
- Replace item screen: you can now combine items
- Fixed wielding weapon while in gameplay menu, was enabling its own input while still in UI mode
- "Simple menu" navigation input should now skip disabled buttons
- Fixed wrong icon in gamepad stick
- Use IK for arms down pose

###Added
- Global Save (saving variables outside of checkpoints)
- Find inventory item by name (FindItemByName)
## [1.4.3] - 2022-04-28

###Changed
- Fixed line trace for interactive objects hitting player mesh (not displaying interactive text)
- Slightly better looking pistol and first person arms
- Fixed 2D map blocking mouse input for the 2D map icons
###Added
- Custom widgets now can be injected in UI_PuzzleScreen (AddChildWidget event)
1640792006644
###Changed
- Fixed a bug where in "inventory is full->replace by item" mode, if you canceled the item you were trying to pick up it was disabling it to be able to be picked up again
- Fixed bug when pressing E multiple times very quickly could collect the item multiple times
- Fixed checkpoint trigger "OnlyTriggerOnce" not actually being destroyed after loading from a checkpoint
- Fixed AddGameEvent string passing as reference
- Fixed objective being able to be activated while already active
- Fixed HiddenItem example so it's easier to change it to a class that is not a key
- Fixed item stack issue related to combining a stack that is already above the limit
- Fixed weird backward walk animation
- Fixed Axe showing a number in inventory list
- Fixed BP_AnimatedDoor not playing the open sound for the first time it is opened
- Quit save game screen after saved
- Changed the GameplayMenu tab system so it's easier to add/remove new tabs
- Changed how HorrorHUD handles screens, now it should be easier to add new screens
- Changed the default state of the camera in the player character, should be easier to adjust the camera in the default mode
- Updated Wooden box to the new code for examining items inside other items
- Battery now uses the item own functions for combining
- Combine now returns combined Successfully as false when no items were stacked for battery and ammo
update to 4.26
Сверху