
- Версия Unreal Engine
- 4.26
NOTES:
150-220 FPS, 120-130 looking at the whole map (170 when far away) (on Nvidia GeForce GTX 1080 FE and Intel i7-6700K)
Technical Details
MESHES: 348- Arches: (27) vaulting, flying buttresses, individual archways
- Basic: (4) for block-outs
- Bridges: (5) straight, turning, railing
- Caves: (2) cave floors
- Ceilings: (12) vaulting, ceiling beams
- Columns: (44) pillars, columns, buttresses, tops and bases
- Details: (33) chandelier, bookshelf, books, stonework, rose...
- Landscape (2) distant mountains
- Floors: (27) modular tiles and trims
- Merged: (35) 2 towers, Cathedral, 7 buildings, ruins,...
- Plants: 15 meshes - flowers, grass, small bushes, ivy
- Rocks: (19) cave assets, cliff rocks
- Roofs: (12) roof segments, corners, straight sections, rater beams
- Stairs: (13) curved, U-turn,L-shaped, straight
- Walls: (74) tracery, windows, archways, battlements, trims, bricks, etc.
- WindowsAndDoors: (24) door, large gate, several window types
MATERIALS: (90) 46 materials, 44 material instances. Be careful when using "absolute" materials
BLUEPRINTS: Candelier emitting light
COLLISION: Custom and generated
LODs: 144 (most heavy) meshes have LODs
The scale of all meshes and environment is compatible to Epic skeleton