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V.I.P 4.26 Envir Gothic Island 4.26

Gothic Island
Версия Unreal Engine
4.26

NOTES:
150-220 FPS
, 120-130 looking at the whole map (170 when far away) (on Nvidia GeForce GTX 1080 FE and Intel i7-6700K)

Technical Details​

MESHES: 348
  • Arches: (27) vaulting, flying buttresses, individual archways
  • Basic: (4) for block-outs
  • Bridges: (5) straight, turning, railing
  • Caves: (2) cave floors
  • Ceilings: (12) vaulting, ceiling beams
  • Columns: (44) pillars, columns, buttresses, tops and bases
  • Details: (33) chandelier, bookshelf, books, stonework, rose...
  • Landscape (2) distant mountains
  • Floors: (27) modular tiles and trims
  • Merged: (35) 2 towers, Cathedral, 7 buildings, ruins,...
  • Plants: 15 meshes - flowers, grass, small bushes, ivy
  • Rocks: (19) cave assets, cliff rocks
  • Roofs: (12) roof segments, corners, straight sections, rater beams
  • Stairs: (13) curved, U-turn,L-shaped, straight
  • Walls: (74) tracery, windows, archways, battlements, trims, bricks, etc.
  • WindowsAndDoors: (24) door, large gate, several window types
TEXTURES: (203) 512 to 4k resolution (note: Some were down-scaled in the editor for optimization purposes. This can be reversed)
MATERIALS: (90) 46 materials, 44 material instances. Be careful when using "absolute" materials
BLUEPRINTS: Candelier emitting light
COLLISION: Custom and generated
LODs: 144 (most heavy) meshes have LODs
The scale of all meshes and environment is compatible to Epic skeleton
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Lucifer
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