
- Версия Unreal Engine
- 5.4
The Global Variable System is a intuitive Gameplay Tag based tool for storing global variables and using them everywhere across your Blueprints. It supports many generic variables types like float, vector, string, enum etc. You can also save complex structs by using global objects.
Code Modules: Global Var System, Global Var Editor
Number of C++ Classes: 12
Network Replicated: No(Supported indirectly)
Supported Development Platforms: PC, Mac
Supported Target Build Platforms: All
Technical Details
Features:- Set and Get variables everywhere across your Blueprints
- Use global objects for more complex data like structs
- Simply use Gameplay Tags as variable identifier
- Set default values in the project settings for generic variable types
- Bring more order to your project when using variables across different Blueprints
Code Modules: Global Var System, Global Var Editor
Number of C++ Classes: 12
Network Replicated: No(Supported indirectly)
Supported Development Platforms: PC, Mac
Supported Target Build Platforms: All