- Версия Unreal Engine
- 5.4
Features
- Material functions included to:
- Create a glitter material to use as an Overlay Material.
- Add glitter to an existing material as a material layer.
- Add glitter to an existing material by merging material attributes.
- Glitter is generated procedurally using Voronoi 3D noise.
- The shape of each glitter is a small dot.
- Generate glitter in Local 3D Space (independent of UVs)
- Generate glitter in UV Space (for skinned mesh such as characters).
- Change the size and amount of glitter.
- Change the brightness and sparkliness of glitter.
Important Notes
- Mobile platforms are NOT supported due to the use of procedural noise.
- Use on Landscapes is NOT supported. See the Glitter Shader User Guide FAQ section for details.
- This is largely an emissive effect and does NOT change based on lighting or shadows.
- Settings must be adjusted manually in the material to match an environment's lighting.
Technical details
Material Info
- Number of Material Functions: 10
- Number of Materials:
- 4 Example materials with instructions in the comments
- 7 Master materials used in the demo content
- Number of Material Instances:
- 53 Example material instances used in the demo content





