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Coin 5.0 Envir Giga Earth 5.0+

Giga Earth
Версия Unreal Engine
5.0


Giga Earth is derived from over 2 billion polygons, with the optimised terrain data powered by Nanite, enabling cinematic viewing of Earth for games, cinematics and interactives, in real-time. This Earth is built to scale and leverages Epic's atmosphere to dynamically light and shade the atmosphere depending on the angle it's set to.


Surface

The color map comprises 81,920 pixels wide and 40,960 pixels high and has been hand painted to have many data processing artefacts removed. The normal map comprises 81,920 pixels wide and 40,960 pixels, and allows for normal flatness to be adjusted, changing the intensity of the terrain features to better suit the different artistic needs of near and far shots.


Night Lights

Visibility driven by lack of sunlight
Adjustable Intensity
Adjustable Color
81,920 pixels of texture

Clouds

Adjustable normal flatness
81,920 pixels of texture

Stars

Adjustable Brightness
8192x8192 pixel texture map

Hardware

Nanite on PC requires the following;

NVIDIA: Maxwell-generation cards or newer
AMD: GCN-generation cards or newer


Notes:

This project is ~6.6 GB in size.


Questions

Please ask any questions and I'll see how I can help.
Technical Details

This product supports Nanite for Unreal Engine 5.0+


Features:

1 x level planet and atmosphere to scale.
Adjustable normal flatness to control the apparent normal intensity for terrain and clouds.
Adjustable brightness for stars and night lights.


Number of Unique Meshes: 101

Collision: (Yes - automatically generated)

Vertex Count: ~40,000,000

LODs: (No)

Number of Materials and Material Instances: 3 Materials, 101 Material Instances

Number of Textures: 301

Texture Resolutions: 8192x8192
Автор
Lucifer
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