
- Версия Unreal Engine
- 5.0
Giga Earth is derived from over 2 billion polygons, with the optimised terrain data powered by Nanite, enabling cinematic viewing of Earth for games, cinematics and interactives, in real-time. This Earth is built to scale and leverages Epic's atmosphere to dynamically light and shade the atmosphere depending on the angle it's set to.
Surface
The color map comprises 81,920 pixels wide and 40,960 pixels high and has been hand painted to have many data processing artefacts removed. The normal map comprises 81,920 pixels wide and 40,960 pixels, and allows for normal flatness to be adjusted, changing the intensity of the terrain features to better suit the different artistic needs of near and far shots.
Night Lights
Visibility driven by lack of sunlight
Adjustable Intensity
Adjustable Color
81,920 pixels of texture
Clouds
Adjustable normal flatness
81,920 pixels of texture
Stars
Adjustable Brightness
8192x8192 pixel texture map
Hardware
Nanite on PC requires the following;
NVIDIA: Maxwell-generation cards or newer
AMD: GCN-generation cards or newer
Notes:
This project is ~6.6 GB in size.
Questions
Please ask any questions and I'll see how I can help.
Technical Details
This product supports Nanite for Unreal Engine 5.0+
Features:
1 x level planet and atmosphere to scale.
Adjustable normal flatness to control the apparent normal intensity for terrain and clouds.
Adjustable brightness for stars and night lights.
Number of Unique Meshes: 101
Collision: (Yes - automatically generated)
Vertex Count: ~40,000,000
LODs: (No)
Number of Materials and Material Instances: 3 Materials, 101 Material Instances
Number of Textures: 301
Texture Resolutions: 8192x8192