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Free 5.0 VFX Ghost Effect & Material 5.0+

Ghost Effect & Material
Версия Unreal Engine
5.0


How to use :

• You should change the Custom Depth-Stencil pass value to Enabled with Stencil in Project settings\Engine\Rendering\Postprocessing. If you don't do this you will encounter visual glitches when using the ghost capturer.
• For custom transparent shaders you would want to use with the ghost capturer, make sure to enable custom depth writes and to set the mask clip value to 0 in the master material.
• For 5.3/4 : You have to enable "Override Aspect Ratio Axis Constraint" on your game camera and set the "Aspect Ratio Axis Constraint" parameter to "Maintain X-Axis FOV".


Technical details​

Features:
  • The ghost capturer blueprint (takes care of the ghosting post effect).
  • Ghost translucent material.
  • Some noise textures and assets used to create the effects.

Number of Blueprints: 1
Network Replicated: Local
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Lucifer
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