
- Версия Unreal Engine
- 5.4
FEATURES


This part of the product targets the mountains of this world. You'll find 4 variants for each of the 4 mountain types in the form of static mesh, including :
- Classic : more recurring shapes, such as triangles.
- Bulk : Bigger, blocky shapes that contain lots of snow.
- Terraced : Staircase shapes, which make platforms.
- Peak : Fine shapes, more for peaks and aggressive angles.


For materials, each mountain contains its own materials instances (snow, cliff and outcrop), which means you can readjust parameters such as :
Snow :
- Global Snow Ambiant Occlusion Color, Power and Range.
- Glacier Power and Range
- Choice of the primary snow Material (4 variants).
- Control of the textures Occlusion, Emissive, Opacity and Size.
- Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.
- Choice of the primary Cliff Material (4 variants).
- Choice of the secondary Cliff Material (4 variants).
- Snow amount on the cliff and angle.
- Control of the textures Occlusion, Emissive, Opacity and Size.
- Ice Ambiant Occlusion Power and Concave Luminosity.
- Snow amount on the ice and angle.
- Choice of the primary Snow Material (4 variants).
- Control of the textures Occlusion, Emissive, Opacity and Size.


In case you'd also like to create heightmaps, each of the mountains also has its own brush version.
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