
- Версия Unreal Engine
- 4.27
Features:
- 6 movement states: Run, Walk, Crouch, Crawl, Slide, SlideOver
- Climbing system: Automatic detection of ledges and surfaces on which you can climb. Accurate hand positioning system
- Pickup props system: pickup in inventory*, hold in hand, throw mechanics
- Slide: Slide mechanics with taking into account the slope of the surface under the player. IK interaction of hands with the outside world
- Crawl: Automatically detects where the player can crawl through
- Slide over cover: Automatically detects covers in front of the player that can be slide over
- Leaning mechanics
- Lazy animations: A system of additional animations for variety. Each animation has its own weight to play
- World interaction. The player interacts with the surrounding world through touching with his hands
- Easy to edit: All settings are stored in one place, they are easy to change for any requirements
- Fully commented code: Blueprints only. All variables and functions have comments
- In editor debugging: You do not need to run the game to configure something, all changeable parameters can be tested directly in the editor. In editor animation and IK preview
- 40 animations
Technical Details
Updates:
V 1.1- Transferring all logic in to components.
- Modular system, add only the features you need
- Limit camera yaw in different states
- Pickup props system:
-Easy to setup, hand location and animation preview
- Folder structure rearrange (sorry guys)
- [BUGFIX] Spam jump while SlideOver block jump button until player stop
- [BUGFIX] Detect speed before Slide Over (if we ran before SlideOver, we continue run after)
- [BUGFIX] Can not drop in tide spaces. Allways climb
- [BUGFIX] You can stand while slide in tonnel when press Shift
Number of Blueprints: 8
Input: Gamepad, Keyboard, Mouse