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Coin 5.4 BP ‌‌‍‍‎ FPS Multiplayer Template 3.5 5.4 (04.2025)

5.4 (04.2025)
NEW v3.5:

Battle Royale Game Mode (Pre-Alpha)

Improved 3rd Person Animations

Improved Weapons/Animations

Improved ADS weapon recoil

Parachute System (Press O)

Down/Revive System

Improved Compass

Optimized For Performance (increase in frame rate)
Game Mode Creator

Asymmetrical Settings: Variables you can adjust, enable/disable for specific teams
  1. Spawning Method
  2. Invincibility Timer After Respawn
  3. Respawn Delay
  4. Score Limit
  5. Team Preset
  6. Points Per Kill
  7. Friendly Fire
  8. Camera After Death
  9. Kill Confirmed
  10. Capture The Flag
  11. Conquest
  12. Plant/Defuse
  13. Class
  14. All HUD Options
  15. Life Per Round


More HUD settings
  1. player attributes
  2. weapon attributes
  3. compass, bottom scoreboard, killfeed
  4. damage dealt
  5. damage indicator
  6. damage direction method (static or apex alike)
  7. blood vignette
  8. Circular/Rectangular Minimap
  9. Effect for opponent breaking through your shields

More Class Settings
  1. Stamina System
  2. Starting Stamina
  3. Stamina Max
  4. Stamina Cost
  5. Stamina Speed
  6. Stamina Regen
  7. Checkbox For Shield and Life
  8. Character Skin System



Camera Animations
-Walking
-Running
-Jumping
-Sliding
-Reloading
-Recoil


Third Person
  1. Advanced Locomotion System
  2. Feet IK
  3. Weapon Sway
  4. Peaking System
  5. Hit Reaction Animations
  6. Turn In Place Animations (Standing/Crouching)
  7. Improved 3rd Person Camera


Weapon
  1. New Guns
-Automatic Pistol
-SMG
-Military Sniper
  1. Dynamic First/Third Person Aiming System
-IK works for left and right hand
  1. Weapons auto-reload when out of ammo
  2. Reload Speed relative to Weapon Used
  3. Crosshair relative to Weapon Used
  4. Panini Projection
  5. Weapon Skin System
  6. Shoot While Sprinting
  7. Smoke Bursts VFX For All Weapons
  8. Shell Ejection
  9. Infrared/Thermal Scopes (black & white, heat) & Night vision
  10. Recoil System
  11. Weapon Swap Animations
  12. Improved Muzzle Flash VFX
  13. Improved Smoke Grenade VFX
  14. Improved Grenade Explosion VFX
  15. Improved Bullet Trail VFX


Miscellaneous
  1. Flip attachment icons when rotating the weapon model
  2. Options to vote on the map for next game
  3. Improve Slide Animation
  4. FOV in settings menu can be accessed in game
  5. Bomb has 3D Model
  6. Changing weapon sockets to a new bone (hand instead of middleFinger)
  7. Comment/clean up animation blueprint
  8. Blood Decals Improvement
  9. Improved Flag Design
  10. generate GM JSON
  11. simple boolean to remove loading in Game instance
  12. peaking in tps affect peakingEnum
  13. magazine need to have no panini when remove from magazine + fade panini from FPS
  14. Speed on crouching animation
  15. Table for the base loadouts
  16. Need deactivate the boolean oriented to the movement on the base pawn to improve AI aiming


Bug Fixes
  1. Error with Capture the Flag Points
  2. Fix rotation issue with flag(when holding)
  3. Error with Conquest Points
  4. Occasional Error with Planting Bomb
  5. Character color in FFA fix (also was giving issue on AI)
  6. Color is now reliable (game state wasn't valid when the skin and color were apply)
  7. New way of getting the player abilities data
  8. Objective icon was not good in FFA
  9. FOV is correctly apply in world VS weapon/arms
  10. FOV is use correctly in scope (match world FOV)
  11. Asymmetrical game mode is lock for FFA
  12. TPS anim bp is now valid for AI
  13. Magazine was having the FOV apply at wrong timing
  14. Magazine now fall down in TPS view
  15. Redo collision on a mesh use in example maps
  16. Create GM can be done from anywhere if the GM are not yet created
  17. Invincibility after spawning is expose to the GM
  18. Improve socket association, now store directly in weapon
  19. When AI is replace for player, minimapObject is correctly removed
  20. Fix versioning to fully support the table import
  21. Minimap sometimes doesn't register other AI when "display enemies on minimap is selected"
  22. Grenade does not apply damage if player is in air
  23. Certain attachment has collision enable even if collision is disable
  24. Fix Spring offset for camera clipping
  25. In third person, muzzle flashes overlap the weapon
  26. camera shake continues indefinitely on reload sometimes
  27. switching guns while reloading pistol causes magazine to stick to hand socket
  28. during the slide in first person, your arms will continue the running/walking animation
Update to v2.1
Update to v2.0
Update v1.5

The update will contain:

- Fix Bomb: Drop on the ground when dying
- Fix Bomb: Stop shooting when Planting/Defusing
- Fix a small error when an AI (which has no HUD) was picking up a bomb
- Bomb Icon
- Bombsite is going to be visible on the minimap (with a system to generate the Icon in the editor)

- Voting next game mode/map
- Ready system (instead of restarting the match, all players need to press ready and you see on the leaderboard who is not ready)
- pre-timer before the match start can be used between round
- Sway on assault animation

- Fix path for: Minimap generator, Map in the project settings (for packaging)
- Fix: Value for objective in the Game Mode Creator were not truly well set initially
- Fix: Movement was not correctly reset in between rounds (the movement was reset to walking when landing)
UPDATE 1.4: PLANT/DEFUSE BOMB GAMEMODE



Instantly test new Game-modes with our Game-mode Creator. 50+ customizable variables allow you to make game-modes like:

Low Gravity + Free For All + Kill Confirmed

High Speed + 6 Teams + Plant/Defuse Bomb

Double Jump + 5 Rounds + Capture The Flag

Low Health + 1 Life Per Round + Conquest

Kill Confirmed + Conquest + Capture The Flag + 3 Teams
Update to v1.3.1
UPDATE 1.2


ADD:
- Damage indicator (show damage on UI)
- BP_botSpawner (allow to spawn bots that are not associated with the other AI)
- KillConfirmed tag now has team color + have a message when retrieving your team tag

FIXES:
- Bullet was going through the surface twice (was generating 2 hits for one bullet on one bone)
- Fix peaking while aiming (or vice-versa) was moving incorrectly
- FPS was always reset at 60
- Damage applied to the character was removing shield and life incorrectly
- AI was capturing flag when returning it and gaining a score
- Team icon was displayed in the bottom left corner when being in FFA
- Display health and shield related data in-game mode editor
- Improve TPS peaking (look closer compare where the FPS is placed)
- Running while shooting multiple times (at least 3 times) was getting the weapon stuck in a shooting
- Small UI adjustment (Some canvas were overlapping)
- WeaponGround Card was not removed on listenServer
- Attachments system was saved based on weaponType (assault, shotgun, sniper, etc), now it is saved based on weaponID and if you created a new weapon
- Dark background behind sideMenu, place mouse over the menu when opening in-game
- Menu mouse correctly remove when closing setting
- Burst was incomplete! Now it will correctly spawn the number of bullets you setup (in the weaponStruct) one by one
- Accuracy was not applied correctly
update to v1.1
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