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V.I.P 4.24 BP FPS Assemblable Gun N/A

FPS Assemblable Gun
Версия Unreal Engine



-Procedual aligning of ADS (aiming down sights) that works with virtually any gun and any sights. No ADS anim sequences are required, as the auto-aligner can turn the same default idle anim in specific poses for each gun sight. (character must use the Epic's FP arms skeleton -SK_Mannequin_Arms- and gun must be attached to the hand_r bone)
-Gun assembly system with enormous freedom. Moving attachments back and forward on rails is simulated with collision detection. This, combined with the ADS auto-aligning gives freedom to assemble guns with any new gun parts and sights added
-Configurable recoil, spread, dynamic crosshair, projectile or line-trace fire, fire rates, etc.
-Bullet in chamber simulation with different reload anims for empty or loaded chamber
-Fire modes logic: Safe, Semi-Auto, Burst, and Auto modes
-Switch weapons logic
-Procedural IKs that add movements to the character arms on top of the anims when moving, jumping, etc.
-Many features configurable through Class Defaults values
-Includes rifle meshes with materials that can be easily customized into many different variants and added to added to the player's customization menu
Technical Details
-30 Blueprints
2 Skeletal Meshes (LODs:0):
-Main rifle mesh (receiver, grip, stock and barrel. Other parts are modeled as separated meshes). Triangles: 9,292. Vertices: 9,946
-Rear flippable iron sight. Triangles: 816. Vertices: 882
11 Static Meshes (LODs:0):
-Optics dot sight, Front iron sight, Magazine, Muzzle break, Handguard, Silencer, DemoCantedRail, DemoPistol, DemoOptic, DemoSilencer, DemoOptic
-Triangles: between 12- 3990; Vertices: between 24 - 4015
Master Materials: 9
Material Instances: 31
Textures: 28
-Main Gun Mesh: 4096x4096
-Sizes from 512x512 to 2048x2048 depending on the attachment
Animation Sequences:
-1st person SK_Mannequin_Arms: 15 (8 for the example rifle and 7 for the example pistol)

Input: Mouse/Keyboard
Network Replicated: Yes
Supported Development Platforms: Tested only on Windows Desktop
Supported Target Build Platforms: Windows Desktop
Documentation: Video tutorial, Blueprint comments/tool tips
Important/Additional Notes:
-Camera must be within reach of the arms for the alignment to work
-Gun must be attached to any socket in the hand_r bone on the Epic's SK_Mannequin_Arms
-The example hand_r socket provided fits the guns provided. For your own guns, hitting the ADS button will still align no matter how misaligned this socket is to your gun. But you still should tweak this socket to your own gun for when not aiming down sights
-Not suited for whole-body character
-Doesn't include sounds
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