- Версия Unreal Engine
- 4.27
Technical details
- Lowpoly Rifle Mesh
- Lowpoly Pump Shotgun Mesh
- Lowpoly Pistol Mesh
- Granade Mesh
- Knife Mesh
- Sniper Mesh
- Base Pose (Rifle-Pistol-Shotgun-Sniper-Knife-Granade)
- Idle Animation (Shotgun-Sniper)
- Fire Animation (Rifle-Pistol-Shotgun-Sniper-Knife-Granade)
- Inspect Animation (Pistol-Shotgun-Sniper-Knife)
- Reload Animation (Rifle-Pistol-SniperGranade)
- Reload Empty Animation (Rifle-Pistol-Sniper)
- Reload Begin Animation (Shotgun)
- Relaod Empty Begin Animation (Shotgun)
- Reload Loop Animation (Shotgun)
- Relaod End Animation (Shotgun)
- Melee Animation (Rifle-Pistol-Shotgun-Sniper-Knife)
- Idle Animation
- Jump Animation
- Fall Animation
- Walk Animation Blendspace with (Idle,Forward,Back,Left,Right,Back Right,Back Left)
- Run Animation Blendspace with (Run,Run Left,Run Right)
- Crouch Animation Blendspace with (Idle,Forward,Back,Left,Right,Back Right,Back Left)
Rigged to Epic skeleton: (Yes)
IK bones are included: (Yes)
Number of Animations: 54
Animation type (In-place)
Number of Materials and Material Instances: (2)
Number of Textures: (1)
Texture Resolutions: (2048x2048)
Supported Development Platforms: (Windows/Mac)
Important Notes:
UE5 MANNY JUST SUPPORTED ON UE 5.4+ WITH RETARGETER
Animations Designed for Procedural Systems because of that it doesn't have WALK/RUN/AIM animations for weapons.



