
- Версия Unreal Engine
- 5.5
Key features
- Ready to drive UE Volumetric Clouds, Fog and Niagara Systems
- Autonomous: following a three step setup, responsive fluid simulation Actors could be placed on level
- Embeddable: fluid sim Actor Component could be added to user defined classes, pawns, vehicles
- Scalable: could be optimized for average mobile devices - or run a 4k simulation container
- Simulation buffers (density, velocity, pressure) exposed for User Materials and RenderTargets
Input
- Textures [static], Materials [animated]
- SceneCaptureCamera and Streaming video
- Static and Dynamic meshes, Skeletal Meshes (Bones, Sockets)
- PhysicsBodies and Destructibles
- User gestures via mouse and touchscreen
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Technical Details
- LOD, Proximity based Sleep/Wake, Memory Pooling
- Preset-based simulation management
- Exposed variables and annotated blueprints
- Could be keyframed via Sequencer
- User editable Output Materials
- 28 demo levels providing usage examples
Level & game design
- Live is supporting a design approach with multiple, local fluidsim containers for character and area effects
- Live is not a robust "whole world system" - it is designed for a multitude of dispersed, local interactions
Implementation
- NinjaLive is a compact Unreal Project - its feature set could be utilized in games by merging
- It is based on standard Unreal assets (Blueprints, Materials)
- Live does not rely on Niagara - but could be used to drive Niagara
- Does not contain C++ code, pre-compiled elements, or third party content