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V.I.P 5.5 BP Fluid Ninja LIVE v1.9.54.4

Fluid Ninja LIVE
Версия Unreal Engine
5.5

Key features
  • Ready to drive UE Volumetric Clouds, Fog and Niagara Systems
  • Autonomous: following a three step setup, responsive fluid simulation Actors could be placed on level
  • Embeddable: fluid sim Actor Component could be added to user defined classes, pawns, vehicles
  • Scalable: could be optimized for average mobile devices - or run a 4k simulation container
  • Simulation buffers (density, velocity, pressure) exposed for User Materials and RenderTargets

Input
  • Textures [static], Materials [animated]
  • SceneCaptureCamera and Streaming video
  • Static and Dynamic meshes, Skeletal Meshes (Bones, Sockets)
  • PhysicsBodies and Destructibles
  • User gestures via mouse and touchscreen

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Technical Details​


  • LOD, Proximity based Sleep/Wake, Memory Pooling
  • Preset-based simulation management
  • Exposed variables and annotated blueprints
  • Could be keyframed via Sequencer
  • User editable Output Materials
  • 28 demo levels providing usage examples

Level & game design
  • Live is supporting a design approach with multiple, local fluidsim containers for character and area effects
  • Live is not a robust "whole world system" - it is designed for a multitude of dispersed, local interactions

Implementation
  • NinjaLive is a compact Unreal Project - its feature set could be utilized in games by merging
  • It is based on standard Unreal assets (Blueprints, Materials)
  • Live does not rely on Niagara - but could be used to drive Niagara
  • Does not contain C++ code, pre-compiled elements, or third party content
Автор
Lucifer
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Последние обновления

  1. 5.5 v1.9.54.4

    5.5 v1.9.54.4
  2. Update to 5.4 v1.9.54.3

    Update to 5.4 v1.9.54.3
  3. update to 5.3 v1.9.53.1

    update to 5.3 v1.9.53.1
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