4.24 Flocking Behaviour System [Ideal for simulation of birds, fish, bees and more] 4.24

Flocking Behaviour System [Ideal for simulation of birds, fish, bees and more]
Версия Unreal Engine
Flocking Behaviour System is a tool to quickly and easily add a flock of entities into a scene to simulate the flocking behaviour.

This plugin implements 5 behaviours:
  • Alignment
  • Cohesion
  • Separation
  • Goal Seeking/Path-Following
  • Obstacle Avoidance

Demo video:

Demo Build of standard flocking: https://drive.google.com/open?id=1xq7FOfN8xmKgAen6YYQoRib-hfpgey1W
Demo build of path following flocking: https://drive.google.com/open?id=1GV9YC74Zpeoo5asC2BiZDo_juVsMlbhA
Demo build of Giant Fish Tank: https://drive.google.com/open?id=1kwtu0OG0kFWHRMW8zcZdudBu4lDCtbs2

Offline Docs: https://drive.google.com/file/d/1rUHg6-e0YRLnyHoECTULL7j18RCcJB7i/view?usp=sharing

  • If you don't have latest Unreal Engine version installed, that means you may not have latest plugin version for the flocking system.
Technical Details
Support Discord Server: https://discord.gg/jVw7YAr

Trello board: https://trello.com/b/lRUUhQpq/flocking-system

Update v1.4 Change log: https://trello.com/c/0GydkdHl/59-v14-change-log

  • Multi-threading support
  • Goal seeking
  • Path following
  • Obstacle avoidance
  • Boid customization
  • Custom weights of each force (Alignment, Cohesion, Separation, Avoidance and Goal Seeking)
  • Plane constraints (constrain the boids' movement to a certain axis)

Code Modules:
  • Runtime