
- Версия Unreal Engine
- 5.6




Cinematic Trailer - (In Progress)
System Features - (In Progress)
Try out the Playable Demo
Over 2000 thousand hours and $5000 dollars have been put into this System to ensure it provides a huge selection of features and Art aiming to compete with that of Triple A Games. The System is specifically designed to be Flexible aiming to fit a wide range of games types, a lot of thought has gone into making the Blueprinting as simple, understandable and as well laid out as possible to help you get a fast understanding of how the system works so you can jump straight into adapting it for your game. Check out some of the reviews and videos to get a better understanding of the system!





- Melee Combat (Dual Wield, 2H, 1 Handed Left, 1 Handed Right, Fists, 1 Hand Shield, Shield)
- Ranged Combat (10 Arrow Types)
- Magic Combat (57 different Spells)
- Inventory System
- Dialogue System
- Quest System
- Input Buffer System
- Trading System
- Dynamic Equipment System
- Targeting System
- Combat Text
- Assassinations (Melee & Ranged)
- Levelling Up System
- Storage & Looting System
- Stats System
- Full Set of Animations
- 3 Armor Sets (Melee, Ranged, Magic)
- Full set of Icons for each Item & Spell
- Static & Skeletal Meshes for each item
- Advanced AI
- Sound FX
- Music
- Full set of Niagara VFX
- Save System
Technical Details
Number of Animations: 273- Locomotion
- Interactive AFK Idle
- Brake
- Strafe
- Light Attacks
- Heavy Attacks
- Blocks
- Turn In Place
- Crouch
- Assassination
- Aiming
- Hit Reacts
Number of Blueprints: 177
- Actor Components
- Blueprint Interfaces
- Widget Blueprints
- Behaviour Tree Nodes
- Item Blueprints
- Level Blueprints
Number of Niagara VFX: 110
- Spells
- Arrow Special Damage FX
- Movement
- Combat
- Spells
- Background Music
Number of Meshes: 114
- 3 SK Armor Sets
- Weapons
- Arrows
- Demo Arena Environment
- General (Coins, Potions etc)