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Coin 5.5 BP ‌‌‍‍‎ Flesh Surface Component 5.5+

Flesh Surface Component
Версия Unreal Engine
5.5


Description

This component aims to provide procedural and dynamic skinned damage and blood decal effects on characters. It is fully blueprint-based and allows for easy customization and extendibility.



Features

  • Render Target based
  • Skin damage effect (R8 format)
  • Skin multi-color stains option (RGBA8 format)
  • Skin single-color stains option (R8 format)
  • Projection-based solution (mesh unwrapping shader)
  • Point and Slash damage (+ Limb mask damage)
  • Texture-based color splats
  • Dilation solution for UV edges issues
  • Supports MetaHumans
  • Experimental support for Hair/Groom Component
  • Very customizable and modular materials
  • Examples provided
  • 100% Blueprint


Setup

  1. Place a FleshCanvasComponent as a child of SkeletalMeshComponent
  2. Instantiate a global FleshBrushComponent for painting
  3. Setup your materials with the provided MF_Shader_Skin
  4. Setup your meshes to have a non-overlapping UV1 or UV0 (on all LODs)

Technical details​

Number of Blueprints: 4
Number of Materials: 8
Number of Material Functions: 8
Number of Textures: 7
Network Replicated: No
Автор
Lucifer
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