
- Версия Unreal Engine
- 5.1
Converts multiple spline meshes into a procedural mesh. This can increase performance enormously.
All procedural mesh functions are retained.
The more segments that are used, the better the performance.
Works at runtime and in the UE Editor.
We did performance testing with an AMD 5800x, Geforce 3060ti, Win64. (sample project included).
4800 segments SplineMesh: 25 FPS
4800 segments ProceduralSplineMesh: +180 FPS (7x better)
ProceduralSplineMesh spawn and changes are very fast in editor and cook. It is easy to use.
Full C++ and Blueprint support. Multi-Thread support
Technical Details
Features:- Easy to use in C++ and BP
- 3 C++ and BP functions
- Converting spline meshes into a procedural mesh
- Multithreading support
- Convert spline mesh parameters to procedural mesh without having to create a spline mesh first.
- Demo-Level and Blueprint sample included
- FasterSplineMesh / Runtime
Number of C++ Classes: 1
Network Replicated: No