Technical details
Features (Details in product description):- A spline path-following component
- AI Push System
- Sphere AI Push Component (Not replicated)
- Dynamic obstacles real-time avoidance
- Avoidance System for pawns
- Quadruped IK Control Rig
- Biped IK Control Rig
- Spine & Tail Control Rig
- Dynamic Speed
- Dynamic Rotation Rate
- Navmesh validation
- Root Motion Support
- Predefined AI Controller Presets
- Custom Data Asset Presets
- Smart Spline Regeneration
- Multiple Optimization Options
- Coded in C++
- Non-Destructive Integration
Code Modules:
- EnhancedAIMovement (Runtime)
Number of Control Rig: 3
Number of C++ Classes: 6
Network Replicated: Path following seems to be replicated by default (tests were limited to Listen Server only). To replicate Control rig spine bending and use root motion animations please follow the written documentation. AI Push Component not replicated.



