
- Версия Unreal Engine
- 4.27
- This pack contains a Master Shield Blueprint, 8 shield, 1 Ground Plane, 2 Particle System.
- You can change shield mesh, paint set for each shield and dynamic material parameter with Blueprint.
- Each shield has 2 paint set. And each paint set has 5 status texture set. (Damaged, Snowy, Sandy, Bloody, After war)
- All material instance has dynamic changes. You can slide parameter for dynamic changes of each status texture set.
- All material instance has dynamic roughness and metallic parameter. you can change to the extent you want.
- Ground material instance has normal strength, color brightness, snowy, and water parameter with rain drop effects.
- 2 particle system. Rain and snow. Each system has collision event. (If you want it, open it in particle system)
- You can duplicate material instance and you can create a lot of variation of shields view.
- You can use this pack as environment props or weapon.
- Note: Not included any Skeletal bones.
- Each shield and paint set has names. (Angel)-(Angel_Maze)-(Arine)-(Arine_Halvt)-(Conall)-(Conall_Cross)-(Guardian)-(Guardian_Horse)-(Jadet)-(Jadet_V)-(Mathilda)-(Mathilda_Firsidede)-(Trahaern)-(Trahaern_Odin)
Technical Details
Texture Sizes: All Textures are 4K (4096x4096)Scaled to Epic Skeleton: Yes (Modeled according to Skeleton - You may need to adjust it in your scene.)
Collision: Yes, Automatically Generated
Vertex Count:
- Angel: 2.979 Vertex 2.608 Tris
- Arine: 2.468 Vertex 2.355 Tris
- Conall: 2.612 Vertex 2.427 Tris
- Guardian: 2.979 Vertex 2.608 Tris
- Ivon: 3.018 Vertex 3.071 Tris
- Jadet: 2.476 Vertex 2.411 Tris
- Mathilda: 3.224 Vertex 3.161 Tris
- Trahaern: 2.326 Vertex 2.4011 Tris
- Ground Plane: 3711 Vertex 7.200 Tris (For Displacement)
Number of Meshes: 11 (8 shield, 1 Ground plane, 2 Showcase)
Number of Materials and Material Instances: 24 Materials - 23 Material Instances
Number of Textures: 243 Textures