• Доступ к сайту с VPN ограничен. Ваш аккаунт может быть забанен. Access to the site with a VPN is limited. Your account may be banned.

Coin 5.6 Plugins Update Dynamic Surface Navigation v1.4.0

v1.4.0
5.6 v1.3.8
5.5 v1.3.5
5.4 v1.3.2 cracked
Update to 5.3 v1.3.1
v1.1.8 cracked
add 5.2
Update to v1.1.8

patch (v1.1.6) which fixes the below issues:

FIXED
- Corrected code that was not properly filtering out components related to Voxel Plugin 2.0 support
- Issues with navigation generating on WorldScape collision (requires WorldScape patch to fully work)
- Compile errors for UE5.2 Preview1

CHANGED
- Version number will now include patch number


patch (v1.1.7) which fixes the below issues:

Fixed
- Issue where AI would try to choose navigation point on opposite side of narrow platform/wall
- Multiple path following bugs related to the AI pawn and target's rotations
- - This should improve final positioning when reaching a target, but may require adjusting existing acceptance radius settings within the SurfaceNavMovement component and/or on movement tasks (such as the SurfaceNav Move To behavior tree node)

Changed
- Adjustments to demo projects to better work with path following fixes above

patch (v1.1.8) which fixes the below issue:

FIXED
Issue where the AI can approach a destination actor using the wrong offset location which can lead to undesired results.
AFIXED
- Rare crash when quitting or changing levels
- Navigation would not generate when playing standalone mode within editor
- Multiple memory leaks

DSN Plugin v1.1​

FIXED
  • DrawDebugNavData function - Nav point neighbor direction lines weren't respecting duration time and would persist
  • Issue with navigation not generating on Voxel Plugin v2
  • Occasional crash when quitting game in PIE
    • Confirmation is difficult as it was very rare
  • Occasional crash when quitting a world made with Voxel Plugin 1.2
    • Confirmation is difficult as it was very rare
  • Repathing could cause some pathing parameters to be reset to defaults for repaths
  • Certain actor shapes/size/properties caused starting point of path to be on underside of a platform
  • Issue which could cause navigation to not fully generate if a condition was met.

CHANGED
  • No longer need to manually change the path following component to use the DSN plugin's implementation when using the SurfaceNavAIController
    • It is now handled automatically when using SurfaceNavAIController
  • Adjustments made for max pathing iterations
    • Max was increased from 20000 to 50000

ADDED
  • Can now set per pawn max iterations via surface nav movement component
    • Useful in cases where you only want smarter AI to be able to path find longer distances
  • Support added for UE 4.27
    • Now supports 4.27 - 5.1
    • Could not publish for 4.26 due to Epic requirements for max 3 latest versions for code plugins
  • Navigation can now generate without player in level when relevant setting is enabled in grid builder
    • May be needed in cases where dev would like to run simulation without a player
  • Added a Surface Nav AI MoveTo function
    • Async pathfinding BP node
    • Note: Using the Surface Nav Move To tasks within Behavior Trees still appears to be more performant
  • Experimental Features
    • Added properties to SurfaceNavMovementComponent which allows selecting more advanced rotation modes instead of just using the nav point's normal to determine rotation
    • Added properties to SurfaceNavMovementComponent to improve corner traversal
Сверху