Update to v1.1.8
patch (v1.1.6) which fixes the below issues:
FIXED
- Corrected code that was not properly filtering out components related to Voxel Plugin 2.0 support
- Issues with navigation generating on WorldScape collision (requires WorldScape patch to fully work)
- Compile errors for UE5.2 Preview1
CHANGED
- Version number will now include patch number
patch (v1.1.7) which fixes the below issues:
Fixed
- Issue where AI would try to choose navigation point on opposite side of narrow platform/wall
- Multiple path following bugs related to the AI pawn and target's rotations
- - This should improve final positioning when reaching a target, but may require adjusting existing acceptance radius settings within the SurfaceNavMovement component and/or on movement tasks (such as the SurfaceNav Move To behavior tree node)
Changed
- Adjustments to demo projects to better work with path following fixes above
patch (v1.1.8) which fixes the below issue:
FIXED
Issue where the AI can approach a destination actor using the wrong offset location which can lead to undesired results.