- Версия Unreal Engine
- 5.1
This system allows you to add dynamic behavior to any grass mesh easily. Use it with the UE foliage tool or spawn it dynamically in-game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending, and more effects are included by default.
The system is made 100% in Blueprints.
Due to the Marketplace character limit, the full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj
Latest update (4.26+):
This update is a big overhaul of the internal systems, to make it much more optimized, flexible, and better looking. Before updating, please make a backup of your project.
- A new demo .exe is available for download (link in the product description)
- Greatly optimized interaction system
- Improved interaction effects
- New interaction parameters
- Optimized default grass shader
- Simplified internal logic
- Optimized the initial chunking process (faster loading times)
- Added more options to the grass material, to ease the process of using custom meshes
- Tuned to work with the Lumen system without issues
- The 4.26 version is compatible with UE5 EA
Previous update (4.22+):
- Improved in-game smooth wind strength & wind direction change effect
- Improved demo effects
- Changed eye adaptation in demo scenes to match the new 4.22 standard
- Fixed grass stretch when using strong wind parameters
- Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances



