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Coin 5.6 BP Dup - SINGLE PLAYER - Shooter G.A.S.P. MetaHuman 5.6+

Dup - SINGLE PLAYER - Shooter G.A.S.P. MetaHuman
Версия Unreal Engine
5.6

## 🧩 Asset Contents

✅ Ready-to-play MetaHuman characters (male and female)

✅ Easy character swapping and support for custom MetaHumans

✅ Advanced locomotion system based on G.A.S.P.

✅ Complete melee combo system with Gameplay Ability System (GAS)

✅ Precision aiming for pistol, rifle and Shotgun

✅ Melee attacks with Glow Sword

✅ Interactive character selection menu

✅ Save system for mouse sensitivity, resolution, and graphic quality

✅ Niagara effects built from scratch: impact, sparks, muzzle flash, and blood hit

✅ Physical reaction system: enemies respond to sword and gun hits with physics-based impact, including limb-specific responses

✅ Drop system for pistol ammo, rifle ammo, shotgun ammo, and health pickup

✅ Weapon-ready framework: provide idle pose, aim pose, and reload animation

✅ Advanced AI enemys ( Shooter and Monster ) with Sight, Hear, and Damage perception

✅ Drag and drop to use on other maps

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## 🎮 Main Features

- ⚔️ Responsive melee combat with fluid combo logic

- 🎯 Shooter support: precision aiming, recoil, reloads

- 🧠 Physics-based AI hit reactions (not just animation)

- 💾 Full settings save system for user preferences

- 🎮 Compatible with both keyboard/mouse and gamepad

- 🔧 Modular, easy to extend for new weapons or characters

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## ⚙️ Requirements

- Unreal Engine 5.6+

- GPU: RTX 2060 or higher recommended

- No additional plugins required (G.A.S.P. is already integrated)

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## 🚀 How to Use

1. Open the project in Unreal Engine 5.6+

2. Launch the main menu and select your character

3. Test melee, shooting, and drop systems

4. Use `BP_ChangeColor` to adjust weapon visuals

5. Save your settings and experience the full gameplay system in action


Technical details​

Features
• G.A.S.P. Movement System
• Shooter mechanics with bullet traces, recoil, and muzzle FX
• Melee combo system with dynamic camera, impact effects and hit reactions
• MetaHuman compatibility and fully retargeted animations
• Enemy AI with Sight, Hear, and Damage senses
• Niagara blood FX and muzzle flashes
• Modular structure for quick weapon/enemy replacement
• Fully Blueprint-driven – no C++ required
• Playable demo map included
Technical details
• Number of Blueprints: 114
• Number of Static Meshes: 79
• Number of Skeletal Meshes: 58
• Number of Animation Sequences: 1.005
(Includes sequences from G.A.S.P. system and MetaHuman base assets. Custom gameplay and combat animations included.)
• Number of Materials: 75
• Number of Material Instances: 124
• Number of Textures: 368
• Number of Sound Cues: 19
• Number of Widgets: 26
• Input: Keyboard, Mouse
• Network Replicated: No (Single Player Only)
• Supported Development Platforms: Windows
• Supported Target Build Platforms: Windows
Required Plugins
• GameplayAbilities
• AbilitySystemGameFeatureActions
• AnimationLocomotionLibrary
• AnimationWarping
• PoseSearch
• MotionTrajectory
• Chooser
• MotionWarping
• MetaHumanRuntime
• MetaHumanCoreTech
• MetaHumanCharacter
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