V.I.P 5.0 Plugins Dragon.IK - Universal IK System v2.3.2

Dragon.IK - Universal IK System
Версия Unreal Engine
The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.
The plugin aims to provide IK to different types of animals such as

  • Quadrupeds : Wolves , horses etc
  • Bipeds : T-Rex , birds , humans etc
  • Spiders : Multi-legged creatures such as spiders and scorpions etc
  • Snakes : Snakes & Worms etc
  • A universal aim/look-at solver that works on any kind of creature or character! [BRAND NEW FEATURE!]

One stop link for documentation,tutorials and explanations :

Video tutorials :
Human (New tutorial)
Quadruped Tutorial (New tutorial)
Fixing floating feet problem [A commonly encountered issue]
[Note : New updates are only available in every last 3 engine versions. Currently, plugins before 4.24 has outdated features, so it is best to recompile newer plugins into the older engines to be up to date with the features, bug-fixes, docs and tutorials]

  • Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
  • An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
  • Three animation Blueprints are provided : "Dragon Spine Solver","Dragon Foot Solver" and "Dragon Aim Look Solver"

Code Modules:

  • DragonIKPlugin [Runtime]
  • DragonIKPluginEditor [UncookedOnly]

Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)

Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Yes

Latest updates

  1. Update to UE 5.0 v2.3.2

    Update to UE 5.0 v2.3.2
  2. update to 4.26 v2.3.2

    update to 4.26 v2.3.2