- Версия Unreal Engine
- 5.7
NANITE SUPPORT
Landscape and background meshes are fully nanite meshes.
TESSELLATION SUPPORT
All materials come with displacement maps and landscape tessellation can be enabled inside the landscape master material. Note: Tessellation is it's current situation has visual artifacts. This might improve with 5.8 or future versions.
LUMEN SUPPORT
Landscape, bushes, rocks, boulders and stones contribute to Lumen.
CUSTOMIZABLE
Extensive control over landscape material properties such as changing Color, Specular, Roughness, Normal, AO and more!
SCALE
Playable Area: 16 Square Kilometers Landscape.
Background: Designed using High Poly Nanite meshes.
VERSION
Released - v1.0 - UE5.7 - 2025-11-13
FEATURES
CONTENT
Note: UE 5.7 has tessellation artifacts like flickering. Epic might improve it in the future UE versions.
Note: UE 5.7 has an issue with setting up landscape paint layers. It's under investigation on our side and we might or might not find a solution for it.
Landscape and background meshes are fully nanite meshes.
TESSELLATION SUPPORT
All materials come with displacement maps and landscape tessellation can be enabled inside the landscape master material. Note: Tessellation is it's current situation has visual artifacts. This might improve with 5.8 or future versions.
LUMEN SUPPORT
Landscape, bushes, rocks, boulders and stones contribute to Lumen.
CUSTOMIZABLE
Extensive control over landscape material properties such as changing Color, Specular, Roughness, Normal, AO and more!
SCALE
Playable Area: 16 Square Kilometers Landscape.
Background: Designed using High Poly Nanite meshes.
VERSION
Released - v1.0 - UE5.7 - 2025-11-13
FEATURES
- Procedurally modeled heightmap.
- Real 1M Vertex density. Not stretched. Not scaled.
- Tessellation and displacement support.
CONTENT
- Landscape: 1
- Backgrounds: 1
Note: UE 5.7 has tessellation artifacts like flickering. Epic might improve it in the future UE versions.
Note: UE 5.7 has an issue with setting up landscape paint layers. It's under investigation on our side and we might or might not find a solution for it.





