- Версия Unreal Engine
- 5.1
Key Features
Advanced Driving & Physics- Fully Replicated for Multiplayer
- Skeletal Mesh Based with Chaos Vehicle Physics
- Fully Rigged Skeleton with individual bones for:
- Front & Rear Wheels
- Handlebars & Front Forks
- Swingarm & Chain
- Kickstand
- Real-World Physics with automatic leaning/banking mechanics based on speed and turning angle.
- Dynamic Suspension (Visible compression on forks and rear shock).
Immersive Features
- Functional Handlebars linked to steering input.
- Instrument Cluster with functional Odometer/RPM Gauges.
- Complete Lighting System (Headlight, Brake Lights, Turn Indicators).
- Audio Suite including engine revs, idling, and tire skids.
- Particle Effects (Tire Smoke, Exhaust fumes, Skid Marks).
Performance & Optimization
- "Smart Actor" System (near-zero cost when idle)
- Instanced & Dynamic Meshes for Performance
- Hand-Made LODs
Technical details
Number of Unique Meshes:- 5 Master Static Meshes
- Dirt Bike: 35 Static Meshes, 1 Skeletal Mesh
- Master: 4 to 100
- Dirt Bike: 223 to 54,982
LODs: Yes, made by hand
Number of LODs: LOD0 to 489 Single Drawcall Proxy Mesh per vehicle
Rigged\Skeleton: Yes, Custom skeleton
Animated: No
Number of Materials and Material Instances:
- Master: 14 Materials, 4 Material Functions, 4 Material Instances
- Dirt Bike: 7 Material Instances
- Master: 15
- Dirt Bike: 20



