
- Версия Unreal Engine
- 5.5
Technical Details
Features:- Node-based Tree Editor connected to the Blueprint Editor;
- No need to create multiple Blueprints for Condition or Event. Everything is inside one Blueprint;
- Dialogue Builder is based on the Actor Component, so you can add it to any of your Actor/ Pawn/Characters;
- The condition uses well-known State Machine interface;
- Dialogue Node starts to play and calls Event for your functional needs;
- Add Comments to your Dialogue Tree;
- Clear and easy interface;
- Runtime update data;
Runtime: DialogueBuilder
Editor: DialogueBuilderEditor
Number of C++ Classes: 3 runtime classes, 23 editor classes;
Network Replicated: No [will be added by Next updates];