- Версия Unreal Engine
All materials were built from a master material that allows full customization of each material using 2 layers of alpha masks. Thanks to this you can very quickly create any damaged material very easily. This includes the possibility of adding decals such as blood, water, dirt, oil, moss etc., and the ability to create entirely new materials using combinations of textures and parameters.
Number of Materials: 42
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 112
Texture Resolution (complete list): 4096x4096 ONLY
Intended Platform: Windows, Oculus Rift