
- Версия Unreal Engine
- 4.26




Screenshots are taken with:
SSGI r.SSGI.Enable 1
PCSS r.Shadow.FilterMethod 1
Screen Percentage 200%
Both demonstration and overview maps contain baked lighting.
Optional landscape tessellation and displacement mapping.
Landscape comes with 5 paintable layers.
All assets are lightmapped.
Physically based lighting.
Technical Details
PBR: YesLOD: Yes
Collision: Yes
Texture size: Up to 8K
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
[1] Landscape
[1] Demonstration map
[1] Overview map
[102] Meshes
[20] Materials
[49] Material Instances
[29] Material Functions
[65] Textures
Additional notes: Enable Extend default luminance range in Rendering section of Project Settings and restart the editor for physically based lighting to work properly.