
- Версия Unreal Engine
- 4.25
This plugin is help us to procedurally generate tilemap game-level data
Warning:
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Windows 10
- Save tilemap procedurally
- Save Spawnning infomation procedurally
- Help the map editor save the edit information
Warning:
- It's helpful for editing tables during development, don’t do it in the final game!!
- It doesn’t support version control, so you need to call the EndFilll after your changes or you will lose those edits!!
- Use String to find the Data Table
- Clear the Data Table
- Save a row to the Data Table
- Remove a row from the Data Table
- Save Data Table
- FDataTableSaveBluprintLibraryModule [Runtime]
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows 10
Supported Target Build Platforms: Windows 10