- Версия Unreal Engine
- 5.1
Technical details
Physically-Based Rendering: YesTexture Size: 512x512 - 2048x2048
By default, all bark textures are compressed to 512x512, foliage textures are compressed to 1024x1024.
Original resolution of textures 2048x2048.
The original resolution can be set in the texture properties in the compression section.
Collision: Yes
Triangle Count: on average 1300 per 0LOD, 600 per 1LOD, 350 per 2LOD, 20 per 3LOD (billboards)
LODs: Yes, 2 LODs for each model + billboards
Landscape: 1
Blueprints: 1
Number of Models: 105
Number of Material Instances: 114
Number of Materials: 4
Demo Scenes: 5 (PC and Mobile + Overview)
Number of Textures: 216 (Base Color and Normal map)
Platforms Tested: Windows 10 x64, Android Mi Mix 2S
Test results:
Android Mi Mix 2S:
DemoMobile-Summer_Level, (512x512 m) landscape, 47510 instances (Static Light), Epic Quality, 2K resolution.
50-60 FPS Average fps: 55.
DemoMobile-Summer_Level, (512x512 m) landscape, 47510 instances (Static Light), Epic Quality, HD resolution.
60 FPS.



