Coin 5.6 Char ‌‌‍‍‎ Complete Animals Pack Update 03.2026

Update (December, 2025) (UE5.6 and later only):
-Morphed models for most animals, except for Toucan and Triceratops, have been added to each animal's character folder (e.g., /Cattle/Characters/SK_CattleMiddlePolyMorph).

This can be seen on third-person characters in the demo scene by changing DA_MeshName_MorphData (e.g., Cattle/Blueprints/DA_CattleMiddlePolyMorph_MorphData).
-Mouse was added.

Update (August 27, 2025) (UE5.5 and later only):

-Added Japanese White-eye and Blue-and-white Flycatcher (Birds/WhiteEye, Birds/Ooruri).

-Added a new small-bird Blueprint that responds to hunger and sleepiness, and perches with IK (Birds/Blueprints/SmallBirds/BP_SmallBirdCharacter).

Currently, this Blueprint is implemented only for the Japanese White-eye and Blue-and-White Flycatcher.
Other small birds do not yet use this Blueprint. Future updates will improve the behavior and extend it to Budgerigar and robin as well.

Update (June 22, 2025):Fixed an issue where the groom would be misaligned when flying birds using physics simulation in UE5.4 and later.



Update (December 19, 2024)(For UE5.3 or later only):

-Allosaurus, Brachiosaurus, Stegosaurus and Pteranodon have been added.

-Asset naming conventions have been updated to better align with Unreal Engine's recommended guidelines. Examples include:

  • Tex_Example → T_Example (Textures)
  • Mat_Example → M_Example (Materials)
  • Mesh_Example → SK_Example (Skeletal Meshes)
Other asset types have also been updated similarly.

Update(May 8, 2023)(For UE5.1 or later only):

-Tyrannosaurus and Gallimimus were added.

Update(June 29, 2022)(For UE5 or later only):

-Most materials have been unified by material instances.

-Add IKRig.

-Add groom.

Update(April 30, 2022):Support for UE5.

Addition of Groom and IKRIg(For UE5 or later only).

If you want to use groom, please enable the groom plugin and enable project settings-> rendering->optimization support for compute skin cache .

The operation of the groom has been confirmed only on Windows.

Appearance when used in a city sample:

https://www.youtube.com/watch?v=Hv6ROOY5eRI


Update 12.2023
Update(June 29, 2022)(For UE5 only):(There was a problem with the horse skeleton and I'll fix it soon.)

-Most materials have been unified by material instances.

-Add IKRig.

-Add groom.

Update(April 30, 2022):Support for UE5.

Addition of Groom and IKRIg(For UE5 only).

If you want to use groom, please enable the groom plugin and enable project settings-> rendering->optimization support for compute skin cache .
Update(March 18, 2022) :

-Ankylosaurus, Pachycephalosaurus, Parasaurolophus, and Velociraptor were added.

The following are changes only for version 4.26 and later:

-Added Groom assets for Giraffe, Lion, Gorilla, Zebra, Wildebeest and Ostrich.

(To use Groom, please activate the Groom plug-in. Confirmation was done on Windows only.

If you want to remove Groom assets, once you have also activate the Groom plug-in.)

-Addition of deer and Impala female models.

-Gorilla and Hippopotamus texture were fixed.

-Hippopotamus and African penguin model were fixed.
Update 4.27 2022
Сверху