- Версия Unreal Engine
- 4.26
TUTORIAL
What is it?
A collection of Materials and Cloud Volumes for Unreal Engine aimed at replicating a VDB-like actor workflow for highly customizable volumetric skies! From massive vortexes, to distant storm-fronts, from sand storms to wisps we offer a huge variety of stylized and and natural looking clouds in our volume library.
Technical Details
What's in it?
3 main Blueprint Actors:
CloudScape Base Actor responsible for the rendering of the clouds (supports up to 32 CloudScape Actors)
CloudScape Actor used for individual cloud actors
Capture Sky Actor used to capture a panoramic sky texture for projects designed to work on lower end hardware.
Large Volume Asset Library: 53 Cloud Volumes, 13 Tile-able Noise Volumes, 1 Master Cloud Material
A set of 6 Demo Maps
Features: (Please include a full, comprehensive list of the features of the product)
- 3 BP Actors - for Sky Rendering, Cloud Asset and Sky Baking
- 53 Volumetric Cloud Textures
- 13 Volumetric Tillable Noise Textures
Number of Textures: 73
Number of Blueprints: 3
Supported Development Platforms: Windows PC
Documentation: https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=JzRsbL