V.I.P 4.25 BP Close Combat: Swordsman N/A

Close Combat: Swordsman
Версия Unreal Engine
4.25
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Technical Details
Features:
  • Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc ...
  • Health component. This component comprises all parameters of character’s health. It can be used not only with the character, but with any actor, which might need health parameters.
  • Melee Weapon. The class of melee weapon for close quarters combat. In the project, there are 3 different swords stylized differently: Futuristic sword, Sword of Light, Sword of Darkness.
  • AI. Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range.
  • XP management component. The component comprises all necessary logic to handle leveling up of a character.
  • Game Interface (HUD). There is a fully animated game interface.
  • Combat overview. A cinematic camera in combat.
Number of Blueprints: 20
Input: Keyboard, Mouse
Network Replicated: No
Documentation: Rus

Animations:
Number of Animations: 77
Scaled to Epic skeleton: Yes

Swords model:
Number of Meshes: 3
Texture Sizes: Swords: PBR 4096*2048
Vertex Count: 4000-8000
Author
Implant
Downloads
5
Views
200
First release
Last update
Rating
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