- Версия Unreal Engine
Great place to start your horror game projects with modular tilesets, detailed furniture and easy to use lighting, weather, door, TV and adjustable clock blueprints.
Build your own mansion, home environment with easy to use modular structural meshes and decorate it with hundreds of detail meshes.
Polycount page: http://polycount.com/discussion/comment/2625218#Comment_2625218
- High number of quality assets.
- Modular structure meshes. Walls, floors, staircases, roofs, windows, arcs.
- Door blueprints operate using triggers and has door mesh selection. Lightning blueprint has distance, min and max delay settings. You can turn TV's, fireplaces, candles and light fixtures on and off in construction script. (Modifying candles and light fixtures requires lighting to be rebuilt.)
- Mostly 4096x4096
- 2048x2048 for smaller meshes
- 512x512 for effects
Vertex Count: Varying
LODs: 1 for small meshes, 3 for meshes that has higher poly counts.
Number of Meshes: 504
Number of Materials and Material Instances: 130 materials, 9 instances.
Number of Textures: 301
Number of Particles: 7
Number of Soundwaves and Cues: 12 Soundwaves, 9 Sound Cues.
Number of Blueprints: 16
Supported Development Platforms: PC
Supported Target Build Platforms: PC