
- Версия Unreal Engine
- 4.26
Hello everyone!
Here is the "Сlassic Horse 2.0 - Medieval Type" Model in three color variations (body and equipment).
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I have enabled RTX for screenshots.
Watch Some Animations Preview Video to see the model without RTX.
he asset includes:
- 18 Horse's skeletal meshes such as a body, hair parts, equipment parts (based on a custom skeleton) and Rider skeletal mesh (based on the Epic Skeleton)
- PBR Textures (4K for body and equipment; 2K for hair) and Materials (flexible adjustment of hair material)
- 120 animations*
* The Classic Horse 2.0 - Medieval Type asset includes 120 animations:
- 36 unique InPlace animations for the horse + 24 RootMotion animations for the horse
- 36 unique InPlace animations for the rider + 24 RootMotion animations for the rider
List of unique animations (for the horse; for the rider):
- idle_base
- idle_main
- idle_look_left
- idle_look_right
- idle_step
- idle_eating
- rear
- back_legs_kick (+ RM version)
- get_hit_left
- get_hit_right
- death
- walk (+ RM version)
- walk_left (+ RM version)
- walk_right (+ RM version)
- walk_back (+ RM version)
- walk_back_left (+ RM version)
- walk_back_right (+ RM version)
- trot (+ RM version)
- trot_left (+ RM version)
- trot_right (+ RM version)
- canter (+ RM version)
- canter_left (+ RM version)
- canter_right (+ RM version)
- gallop (+ RM version)
- gallop_left (+ RM version)
- gallop_right (+ RM version)
- jump_short
- jump_full (+ RM version)
- jump_start (+ RM version)
- jump_land (+ RM version)
- jump_full_run (+ RM version)
- jump_start_run (+ RM version)
- jump_land_run (+ RM version)
- jump_fall
- turn_left (+ RM version)
- turn_right (+ RM version)
Technical Details
Features: (No)Rigged: (Yes)
Rigged to Epic skeleton: Horse (No); Rider (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 120
Animation types (RootMotion/InPlace): 48/72
Number of characters: 2
Vertex counts of characters: Horse with hair (37264 triangles); Equipment (57383 triangles); Mannequin (7100 triangles)
Number of Materials and Material Instances: 9
Number of Textures: 21
Texture Resolutions: (4096x4096, 2048x2048)