Coin 5.7 BP ‌‌‍‍‎ City Traffic Pro (04.2026)

City Traffic Pro
Версия Unreal Engine
5.7


  • Realistic, Scalable Traffic System
    – Populate any city, town, or highway with vehicles that follow spline-based roads. Supports lane changes, yielding, honking, intersections, and roundabouts. Vehicles maintain road speed while being cautious of vehicles ahead, red lights, and main road traffic.
  • Multi-Lane Roads & Intersections – Easily build traffic on complex road networks using built-in blueprints for roads, intersections (signalized, mid-block, all-way stop, priority, roundabout). Traffic lights are fully customizable, with support for European and American styles and light sequences.
  • Lane Switching & Traffic Flow Control – Blueprints like BP_Change_Lane and BP_Road_Switcher let you guide specific, random or all cars between lanes or roads, trigger lane merges, and handle highway entries/exits. Each control supports probability, delays, specific car support and directional rules for flexible setups.
  • Drivable Cars & Vehicle Integration – Includes 12 fully drivable cars with brake lights, blinkers, engine/tires/horn sound, and damage, plus static versions for parking. System works with many drivable vehicles from Fab.
  • Parking & Stop Control – Create roadside parking, parking lot, or dynamic parking where cars drive in, stop, and later leave. Use BP_Stop_Here to make vehicles pause temporarily or permanently. Static parking lots can be quickly populated using lightweight physics-enabled meshes.
  • Dynamic Spawning & Density Management – BP_Vehicle_Manager spawns, teleports, and recycles vehicles around the player, keeping traffic flowing without performance drops. Set spawn density, night-time traffic levels, vehicle types per road, and define spawn/visibility radiuses.
  • Obstacle Avoidance & Performance – Vehicles detect and avoid other cars and static objects using line traces. Features include configurable aggressiveness, lane-changing obstacle avoidance, and stuck vehicle recovery. Optional “Try to go around” and honking behavior included.
  • Seamless Day-Night Integration – BP_Day_Night_Cycle rotates the sun, controls streetlights and car lights. Traffic density automatically drops at night.
  • Designed for Performance – City Traffic Pro is optimized to support hundreds of vehicles simultaneously. Every blueprint and function is profiled and optimized.
  • Extensive Debug Tools – Visualize spline speeds, vehicle steering targets, avoidance traces, spawn traces, teleport arrows, and vehicle counts.
  • Demo Cities & Road Creator Integration – Includes a demo level with three pre-built cities showcasing different traffic layouts (European, American, British). Seamlessly integrates with Road Creator Pro and other spline-based or landscape roads.




Pack included: Basic EU & US Road Signs (Road Signs documentation)



Pack includes everything you need to create traffic system:

  • 12 drivable cars, which can be used separately from traffic system
  • 12 static car meshes
  • BP_Parking to distribute static car meshes on big parking lot or roadside
  • BP_Road to create multi-lane road spline for cars to follow
  • BP_Intersection to create various types of intersections: signalized, all-way stop, priority
  • BP_Vehicle_Manager to spawn vehicles and keep them around player location
  • BP_Change_Lane, BP_Do_Not_Change_Lane, BP_Road_Switcher, BP_Stop_Here for traffic flow control
  • BP_Roadside_Parking to enable vehicles to drive in and out of parking
  • BP_Day_Night_Cycle to control traffic amount and lights throughout the day
  • Road Creator Minimal – set of blueprints and assets to build various roads. This is very simplified version of Road Creator Pro (less props, road parts, simpler materials) and is used for demonstration purposes.
  • Basic EU & US Road Signs – 74 most popular signs from North America and Europe
  • Demo level with working traffic in three cities
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Lucifer
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Последние обновления

  1. (04.2026)

    March 18, 2026 Update 2026/03: EUW_Road_Helper bugfix Spatially loaded disabled for blueprints...
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