Coin 4.25 BP Character Wound System v1.2

Character Wound System
Версия Unreal Engine
This system uses a blood mask (texture) used to create blood effects in your characters, you can shoot/hit them in animation or in ragdoll mode. No c++ required, it uses a SceneCapture2D to render the blood mask texture only when a new hit is requested, it have no extra performance cost and no additional draw calls when not adding new hits.

Main Video
Tutorial Video (blood mask method)
Download Demo:

Technical Details
  • Full body damage system for characters, while playing animations or in ragdoll mode
  • Uses a texture mask, so it's easy to implement your own blood shaders
  • All blueprint, no C++ required

Number of Blueprints: 1
Input: Gamepad, Keyboard, Mouse
Network Replicated: No
There are assets created by Epic: Yes

Latest updates

  1. 4.25

    обновление до 4.25