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Coin 5.2 Char ‌‌‍‍‎ Character Editor v10

Character Editor
Версия Unreal Engine
5.2

  • Faces come with ~80 Morphtargets - FACS-based morphs ready for facial animations with ARKit
  • Multiple SK Data Assets are used to combine unique characters from different types.: Apparel parts are stripped down to groups like: hats, hairs, heads, upperbody, lowerbody and shoes
  • Clothing: ~ 27 per gender + 20 for childs.
  • Hairstyles: 7x male, 5x female, 5x child
  • Multiple skeletons are supported Childs are included as well : You can add different anatomies or more RPG-like anatomies like dwarfes, elves, orcs
  • Basic Wrinklemaps WIP for more believable facial expressions
  • Different skin basetextures + skintint as well
  • Randomize, Save/load system, thumbnail - and light Studio
  • Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm are dynamic in realtime
  • 80 Page documentation

Update V3 is live:
Anim dynamics support, new hairstyle, updated documentation and base cleanup.


The Morphtargets for shapevariations from different products need to be made on your own -
The shipped apperals showcase the functionality of the Editor featureset.
Face and body can be shared between products.

Medieval Armor Example

Technical Details​

TECHNICAL DETAILS​

Documentation


Character: 15 Blueprint

Character Parts
~100 SK meshes
204 PBR Textures
: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
98 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into 71 parts
Vertex counts of characters:
  • naked: ~ 30k
  • face ~10k facial anim rdy
  • Dress ~20k fullbody
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Lucifer
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