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V.I.P 4.26 Materials Cel Toon Outline Post Process Material 4.26

Cel Toon Outline Post Process Material


  • The Domain of use:
    Only deferred rendering.
    Only desktop platforms as target. Build tests performed only on Windows 64 bit.

    Notes:
    If you want in addition a painterly effect, please check out:
    Painterly Cel Toon Outline Post Process Material
    If you want in addition the cel bands to take effect on volumetric clouds, please check out: Stylize And Fine Tune Post Process Material

    Features:
    Cel shading: able to choose between 2 or 3 shade transitions with customizable dark and light colors.
    Outline: normal and depth outline. Color, thickness, and distance fading are customizable.
    Ambient Occlusion: with customizable intensity.

    Flexibility:
    The post processing nature of the material makes it applicable and tweak-able for any project. Just create your postProcess volume and apply your material instance to it.

    Easy and intuitive to use:
    Create your material instance, tweak a few parameters, and get an infinite amount of cel toon postProcess shader styles.

    Intuitive parameters' names:
    No technical names, a parameter name tells exactly what a parameter does.
    If the name is not enough, some parameters have descriptions, just hover over your parameter.

    Performance:
    Base pass shader without light map: 33 instructions
    Base pass vertex shader: 44 instructions

    Technical Details​

    Features:
    • PostProcess Material
    • Cel Shading Effect
    • Outline Effect
    • PostProcess effects' intensity is customizable


    Base Materials: 7
    Material Instances: 33
    Material Functions: 4
    Number of Textures: 0
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Lucifer
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