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Coin 4.26 Envir Cartoon World - Island 4.26

Cartoon World - Island
Версия Unreal Engine
4.26

The pack features +50 assets dedicated to the creation of immersive islands.
Landscape : Slope blended material with 9 Different material layers to create sand beach, grass, cliff rocks, and much more easily. Grass is directly placed on the corresponding layers. Speeding up your creative process.
Foliage : Allows physics interactions : bend and move on player contact. Pivot painter is also used to give nice foliage wind animation.
Caravel and boat: Move and react to the water movement (buoyancy)
Volumetric Fog material : Create moody and dense fog atmosphere with this material (even a cloud shaped material)
Night and Day cycle :Drag and drop a blueprint in the scene to enjoy sun position changing in realtime.

Technical Details​


• The demo scene is using SSGI and DistanceField for lighting and various effects.
• The demo scene has been designed as a fully dynamic environment (days and night cycles) Although most objects are static no light-map uvs have been created for them (Could be done automatically in Engine).
• The demo scene makes heavy use of latest engine features- RVT/Volumetric Fog/Landmass/WaterBody/VirtualHeighField
What you get :
• A demo scene, showcasing what you can do.
• Terrain slope blended materials with displacement
• Automatic grass placement on landscape layers
• LODs automatically generated
• Wind animated foliage
• Interactive Foliage
•Night/Day Cycle
•Simple Weather system
• 3 Grass meshes
• 3 Background meshes
• 3 Banana Trees (static and skeletal )
• 3 Trees meshes (only static)
• 3 PalmTrees meshes (only static)
• 2 Bush meshes (only static)
• 7 Plants meshes (static and skeletal)
• 8 Rocks meshes (only static)
• 9 Materials Layers (sand-grass-rock-dirt all with variations)
• 1 Caravel Mesh (Floating with Buoyancy)
• 1 Boat Mesh (Floating with Buoyancy)
• Volumetric skull Fog (a custom shaped volumetric fog object)
• Simple particles (rain/Fireflies/birds)
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Lucifer
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