
- Версия Unreal Engine
- 4.26
Video:
This pack contains bullet impacts for the following materials in Cascade and Niagara:
For both Cascade and Niagara: There are six muzzle flashes, three looping and three non-looping. and a bullet cartridge mesh with a looping and non-looping effect. All smoke and hard surface particles use lit materials. The effects are a mixture of cpu, gpu and mesh emitters depending on the surface need. There is a sample of a bullet weapon using the First-Person Shooter template to trigger and new BP projectiles for both Cascade and Niagara. Also, a triggerable sample map called BulletContent.
First Person Shooter BP modified.
This pack contains bullet impacts for the following materials in Cascade and Niagara:
- Default
- Blood
- Concrete
- Dirt
- Electronics
- Glass
- Grass
- Ice
- Metal
- Plastic
- Sand
- Snow
- Water
- Wood
For both Cascade and Niagara: There are six muzzle flashes, three looping and three non-looping. and a bullet cartridge mesh with a looping and non-looping effect. All smoke and hard surface particles use lit materials. The effects are a mixture of cpu, gpu and mesh emitters depending on the surface need. There is a sample of a bullet weapon using the First-Person Shooter template to trigger and new BP projectiles for both Cascade and Niagara. Also, a triggerable sample map called BulletContent.
Technical Details
Technical information- Sample Map: BulletContent
- Niagara Systems: 38
- Niagara Emitters: 13
- Number of Particles: 22
- Number of Meshes: 3
- Number of Materials: 19
- Number of Material Instances: 24
- Number of Material Functions: 1
- Number of Textures: 34
- Physical Materials: 14
- Blueprints: 2
First Person Shooter BP modified.