- Версия Unreal Engine
- 5.6
Technical details
Features:- Dynamic elbow positioning
- Entirely procedurally leg animations
- Fully animated hands
- Leg IK (ensuring the character’s feet are perfectly aligned with the ground)
- Height calibration
- Virtual height offset (allowing for both seated and standing modes)
- Roomscale character collision setup (preventing users from pushing their head through walls)
- Very easy to integrate
- Automatic character calibration (making it super easy to add new characters)
- Characters will just work out of the box (no need for tweaking)
- Highly customizable system
- Runtime character swapping with automatic recalibration
Number of Blueprints: 5
Input: Oculus Touch, Valve Index, HTC Vive, Windows MR
Network Replicated: Not natively, but easily done with the VRExpansionPlugin
Supported Development Platforms: Windows
Important/Additional Notes:
- Currently only supports humanoid characters rigged with the UE5 bone names
- The characters TwinBlast and Echo are not included in the template project (in order to keep a small project file size), but can be easily added back. Look at the Add Custom Character Tutorial
- Due to the fact that the leg animations are fully procedural, the legs will sometimes clip through each other. Please try out the demo to see if that is an issue for you
- Skybox used in the demonstration level
- The OpenXR plugin is required (you can completely ignore this point as it will be active by default)



