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V.I.P 4.26 Props Blocking Starter Pack "Xavier Loux" 4.26

Blocking Starter Pack "Xavier Loux"
Версия Unreal Engine
4.26


Props:

  • 101 Architecture
  • 55 Barriers
  • 25 Doors windows and frames
  • 8 Buildings
  • 18 Pipes
  • 18 Lights
  • 13 Interact props
  • 32 Industrial
  • 14 Vehicles
  • 20 Small objects
  • 5 Weapons
  • 5 Furniture
  • 16 Road elements
  • 3 Restroom
  • 4 Landscapes mesh
  • 31 Other and extra
Technical Details
Features:
  • Modular Assets
  • Blocking
  • Low poly
Texture Sizes:
  • 2048x2048
  • 128*128
Scaled to Epic skeleton: Yes
Collision: Yes, custom, LandMesh are per-poly
Vertex Count: Varied, average 184, max 4096
LODs: Yes, automatically generated with Lod groups
Number of Meshes: 368
Number of Materials: 10
Number of Materials Instances: 24
Number of Textures: 26
Supported Development Platforms: All
Documentation: No

Additional info:
  • For correctly snap modular mesh with angles like SM_WallRoundedCorner_400x400_45d or SM_PipeBigTurn_15d you need set rotation grid angle to 15 degrees.
  • The floor mesh are raised by 2 cm to avoid texture doubling when placing a wall underneath.
  • The character need a Capsule Radius at or under 45 for door frames
  • In orthogonal view the meshs seems broken due to the lod display, you can disable lod by uncheck "LOD Parenting" in Show > Advanced > LOD Parenting.
  • There are two versions of textures, with text and without text. Use MPC_BlockingTextureSwitch for switch.
  • Textures resolution enlarged to 2048px (Turn LOD Bias to 1 for 1024px).
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