
- Версия Unreal Engine
- 5.0
Note:
- World UV
- Mesh UV
- Colorizer
- NormalB
- Modifier
- Breeze
- Cloud
- Detail
- Mixer
- Color
• Landscape Paint Layers
• Unified Wind Shader
• Background Mesh
• Cloud Shadows
LODs: Yes (Where needed)
Texture size: Up to 8K
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
[12] Material
[21] Material Instance
[32] Material Function
[38] Texture
[39] Mesh
- There's no Nanite support for Foliage and Landscapes in 5.0.3.
- There's a bug in UE5 preventing us from importing landscape layer masks in the Landscape Painting mode and we needed this feature for distributing the trees using the Procedural Foliage Spawner. For now, they're distributed using the landscape grass types and won't have collision. Meshes do have collision though, and it works fine if you place them manually or using the Foliage Painter.
- Screenshots are taken at 4K resolution and reduced to 1080p.
- We may maximize quality settings on different components for taking the screenshots and creating the video, such as volumetric clouds, shadowing, Lumen, etc. The settings are toned down again for real-time use.
- The video and screenshots are showcasing the small map (64 Square Kilometers).
- Uploaded media may not reflect the latest changes.
- Performance might not be optimal on old hardware.
- Characters are not included.
- World UV
- Mesh UV
- Colorizer
- NormalB
- Modifier
- Breeze
- Cloud
- Detail
- Mixer
- Color
• Landscape Paint Layers
• Unified Wind Shader
• Background Mesh
• Cloud Shadows
Technical Details
PBR: YesLODs: Yes (Where needed)
Texture size: Up to 8K
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
[12] Material
[21] Material Instance
[32] Material Function
[38] Texture
[39] Mesh