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Coin 5.4 Envir ‌‌‍‍‎ Battlefield Syria (Warzone, Military, Middle East) v1

Battlefield Syria (Warzone, Military, Middle East)
Версия Unreal Engine
5.4

Number of Unique Meshes:
Buildings all (51), Modular parts & wall (162), Modular buildings type (18), Single mesh buildings (33), Props (~110), Foliage Tool Meshes: Chunks (33), Grass (19), Stones (31), Trees (8), Splines (7), All Static Meshes (~587)

Collision: Automatically generated, Project Default, Complex Collision As Simple

Vertex Count: 12- 206006, Buildings (2102-206006), Props (168-62675), Splines (55-8085), Grass (40-1685), Stones (137-10590), Trees (2629-34431)

LODs: Automatically generated
Number (Range) of LODs (1-4 )

Number of Materials & Material Instances
Master (13), Instance all (262), Roads (29), Surfaces & props (155), Trees & grass (18)

Number of Textures:
Textures all (589), Grass (3), Landscape (21), Roads (23), Surfaces (~104), Trees (12)

Texture Resolutions:
256x16, 512x128, 1024x64, 512x512, 1024x256, 1024x512, 256x2048, 1024x1024, 2048x512, 512x4096, 2048x1024, 256x8192, 2048x2048, 512x8192, 2048x2048, 3840x2160, 2048x4096, 4096x4096, 600x200

Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)

Important/Additional Notes:
  • Demo map use World Composition
  • Most of the props on the map are placed using Foliage Tool
  • Use percentage of triangles In UE5 for buildings in nanite settings
  • Modular buildings parts & wall have chamfers
  • Placement player actors on Persistent Level
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Lucifer
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