
- Версия Unreal Engine
- 5.4
Number of Unique Meshes:
Buildings all (51), Modular parts & wall (162), Modular buildings type (18), Single mesh buildings (33), Props (~110), Foliage Tool Meshes: Chunks (33), Grass (19), Stones (31), Trees (8), Splines (7), All Static Meshes (~587)
Collision: Automatically generated, Project Default, Complex Collision As Simple
Vertex Count: 12- 206006, Buildings (2102-206006), Props (168-62675), Splines (55-8085), Grass (40-1685), Stones (137-10590), Trees (2629-34431)
LODs: Automatically generated
Number (Range) of LODs (1-4 )
Number of Materials & Material Instances
Master (13), Instance all (262), Roads (29), Surfaces & props (155), Trees & grass (18)
Number of Textures:
Textures all (589), Grass (3), Landscape (21), Roads (23), Surfaces (~104), Trees (12)
Texture Resolutions:
256x16, 512x128, 1024x64, 512x512, 1024x256, 1024x512, 256x2048, 1024x1024, 2048x512, 512x4096, 2048x1024, 256x8192, 2048x2048, 512x8192, 2048x2048, 3840x2160, 2048x4096, 4096x4096, 600x200
Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
Important/Additional Notes:
- Demo map use World Composition
- Most of the props on the map are placed using Foliage Tool
- Use percentage of triangles In UE5 for buildings in nanite settings
- Modular buildings parts & wall have chamfers
- Placement player actors on Persistent Level