- Версия Unreal Engine
You can pickup weapons, items from the ground, add them to the inventory or auto-equip if it's a main weapon if one is not already equipped, the inventory supports drag/drop and hover tooltips, equipping from inventory to the main slots or the opposite, drop items, you can also drop a specific amount from an item you in the inventory like bandages/grenades etc. Inventory has a weight system, the player will be informed when you can't place/pickup in the inventory due to insufficient space.
Weapons can be reloaded, swapped and can shoot. All weapon animations are replicated, weapons are projectile based.
The project includes a minimap and an overview map that can be used to track your location and your teammates if the game mode is either Duos or Squads, you can add a marker in your overview map and that marker will be replicated to your friendlies with your own marker color. The minimap can track anything with custom textures and colors.
The item system uses a data table where you can modify (or add new) all pickups in one place easily.
- Solo, Duo, Squad mods
- 2 maps (Plane, and simple teleport)
- Advanced inventory system (multi slot)
- Data table to add or update pickup information
- Compass, Minimap and overview map
- Show teammates health bar and location (Duo, Squad)
- Custom game modes (Mode, timings, friendly fire etc)
- Loby to host and join session, or dedicated server.
- Reload, swapping and other animation are all replicated
- Projectile based weapon
- Add new items and weapons easily
- Works with listen and dedicated servers
- Easily expandable
- Minimap can track anything with customized texture/color/size
- Minimap can keep track and display off screen objects. (AddPersistentActor)
Input: (Keyboard, Mouse)
Network Replicated: (Yes)