
- Версия Unreal Engine
- 5.1
A tool that can bake auxiliary UV textures. Can be used to customize full body texture change effects.
The baked textures can be used to create effects such as "flames spreading all over the character", "energy converging from other parts of the body to the palm of the hand", etc ! ! ! !
How did you achieve these effects before. With complicated Shader calculations? With the model broken up separately?
No, now all you have to do is prepare a grid with no UV overlap and this tool.
Technical Details
Features:- Automatically generate auxiliary UV textures baking
- Repair the UV seam of the baked textures
- Automatically generate materials
- A variety of baking options
- Complete freedom of modification
Code Modules:
- FDAssistor [Editor]
- FDShaders [Editor]
- FDOverlayEditor [Editor]
Number of C++ Classes: 34
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64