Enable Procedural Content Generation Framework (PCG) in your Plugins in order to use the example level.
Number of Unique Meshes: 93
Collision: Yes, automatically generated
Vertex Count: 1k - 1,2M depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 51
Number of Textures: 124
Technical details
Features:- Control unique rock layers and biome transitions with landscape layers
- Data asset based PCG rock preset control
- Adjust rock colors and textures to create biomes tailored to your project
- 16km² example level with dynamic day/nigh cycle and weather control
- A library of rock assets and materials
- Suitable for games and cinematic rendering
Number of Unique Meshes: 93
Collision: Yes, automatically generated
Vertex Count: 1k - 1,2M depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 51
Number of Textures: 124



