
- Версия Unreal Engine
- 5.3
This tool as been made to facilitate creation and usage of navlinks for your AI.
In Editor, it can be used to place navlinks based on your parameter and navmesh generated on your world
In Play, if the parameter is enable (enable by default), navlinks will check if an AI walk on links and want to take it using AI controller path, if those condition are met, the link will fire an event telling you which AI walked on a link and which point the AI want to go to
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)- Navlink Generation using generated navmesh
- Generated navlink usage by event, BP accessible
- AutoLinker, Editor/Runtime
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://drive.google.com/file/d/1Q7nbtg7h74LsCf39tuyGzw60ly5PGeTO/view?usp=sharing